Old Common term: Olve
Elves are a bit shorter and lighter than humans, with a slender, atheltic build. They are known for their intelligence and dexterity, making them great rangers and wizards. According to their myth, the elves were born from the blood of Corellon Larethain and the tears of Sehanine Moonbow after Corellon's battle with Gruumsh, who they revere as their chief dieties. Some elves also pay homage to Ehlonna, goddess of woodlands.
Elves are long lived and spend much time in study or exploring, giving many people the impression that they are not entirely concerned with the world around them, while others may find them a bit chaotic.
Sunndi, Celene, and the Duchy of Urnst are all controled by a ruling elven house, while the Lendore Islands are an oppressive elf ruled theocracy dedicated to Sehanine Moonbow. They are common in Highfolk and the Vesve Forest, having settled the area long before humans entered the area.
There are six major types of elf in Greyhawk.
Elven Racial TraitsEdit
- +2 Dex, -2 Con, +2 Cha--Elves are agile, and quite pretty (or believe themselves to be so), but their bodies are delicate.
- 30 ft Movement Speed.
- Medium Humanoid (Elf)
- Immunity to magic sleep effects, and a +2 racial against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Favored Class: Ranger and Wizard
- Different races of elves may differ from these stats, as stated below.
The drow are a dark-skinned, subterranean offshoot of the elves, known for wickedness and cruelty.
Grey elves built the old elven cities which now stand abandoned or were given up to other races as they moved through. They are more given to intellect than other elves, but physically weaker. They practice the oldest elven arts, but hide from the eyes of younger, shorter lived races in their mountain keeps. They wear complex gowns and flowing robes, favouring clothes the colour of pure driven snow, the noon day sun, silver and gold, with accessories of polished leather, and contrasting colours and jewels.
Grey elf keeps are utopias of magic with extensive use of conjured resources and magical labour, leaving the elves to pursue study, art and music.
- +2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con--These modifiers include the standard elf bonuses.
High elves, also called forest elves, live in homes of living wood grown from the trees of their villages high in forest canopies. Many are rangers and druids and serve as forest wardens. Humans have come into conflict with high elf communities in the past when they have tried to chop down trees in forests the elves considered to be under their protection. Now human settlements employ elven or half elven rangers to find copses of trees which can be used for lumber without angering their neighbours, and who will plant new seedlings to replace the trees the humans take. High elves dress in pale forest colours when in their villages, and intense, deep colours when in urban settings. Men wear loose blouses belted over close fitting hose with soft leather shoes or boats. Women often wear frocks with sashes, or blouses over ankle length skirts. When hunting, elves favour neutral brown leathers. They are typically dark haired and have green or hazel eyes.
High elves favour enchantment and illusion magic.
When the grey elves left their cities, some stayed behind, joining with a human wizard. These grey elves became the valley elves, named after the Valley of the Mages where they live, closer to humans than other elves are, and almost completely cut off from their elf kin. Other elves are contemptuous of valley elves. Neither side will say why, precisely, but other elves seem to consider valley elves to be slaves to humans. Valley elves appear much like the grey elves from which they branched off, save that they are even taller, nearly human height.
Valley elves are diverse in their magical inclination.
- +2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con--These modifiers include the standard elf modifiers.
Wild elves, also called the Grugach, are considered barbaric by other elves. These tribal elves contend that other elves have given up their primal essence to be more like humans. They live close to the land in a half agricultural, half hunter gatherer lifestyle, and wear rugged clothing consisting of kilts, boots and shirts made of animal skin and rough plant weaves. Their skin is darker than other elves, and they excel at stealth, even compared to their kin. Wild elves are small compared to other elves, and have yellow to coppery coloured hair.
Wild elves favour natural magic, and many are druids or sorcerers.
- +2 Dex, +2 Cha, -2 Int--These modifiers replace the standard elf modifiers.
Wood elves, also known as sylvan elves, are reclusive and seldom seen, living in the ancient hearts of primordial forests. Little is known about these elves, save that they are stronger than other elves and rely more on intuition and instinct than study than other elves. Wood elves have the yellow to coppery hair of wild elves.
Wood elves favour druidic and ranger magic.
- +2 Str, +2 Dex, +2 Cha, -2 Con, -2 Int